What's new
What changed in the game, newest first. The version running now: 1.7.0.
7 Nov 2026 · version 1.7.0
- The website is now in English too. If your browser is set to Czech or Slovak, you get Czech, otherwise English. You can switch the language with the English / Česky link in the website menu, and your choice is remembered.
- All website pages are in English, including logging in, signing up, account settings, My matches, the leaderboard and tournaments. The gallery on the English website shows the English game.
- Multiplayer is in English in the English game, both the lobby and the rooms. Code a bot stays in Czech.
29 Oct 2026 · version 1.6.0
- The game against the computer is now in English too. The language follows your browser, and you can switch it with the Čeština / English buttons on the title screen. Multiplayer, Code a bot and the website stay in Czech.
- Tasks for beginners: in a 1v1 game against the computer, a panel in the corner of the map walks you from selecting a Pawn to destroying the enemy base. Collapse it with –, turn it off with ×, and turn it back on in the game menu.
- After a win on Easy, the victory screen offers a Try Normal button.
- The game fits a smaller window too: when the window is shorter than 900 px, the panel, minimap, menu and screens shrink and rearrange. On a big monitor everything stays as before.
- You can also set the rally point by right-clicking your own building, such as the castle: new soldiers gather at the nearest free spot next to it.
- The sixth build and train button can also be pressed with the Y key, not just Z (for English keyboards).
- The game menu now credits the author of the art (Tiny Swords by Pixel Frog).
- The parchment behind the menu and dialogs is now built differently, and it shows up even in browsers where it used to be missing.
16 Oct 2026 · version 1.5.0
- Code a bot: a new page where you write your own bot in JavaScript right in the browser, with no install and no account. Your code is on the left, your bot plays on the right; the play(me) function is called about 4 times a second. Open it with the Code a bot button on the game's title screen or from the website menu (desktop only).
- Code a bot has 8 tasks, from your first Pawns to beating the Easy AI, each with a hint and a full solution. You start against the Practice AI, which only defends and never attacks. Your opponent can also be a friend's bot: paste in their code and the bots play each other.
- Command reference: all commands with an example and search (it even finds "utok" without accents). It opens in a new window next to the game; you can copy an example, or in Code a bot insert it straight into your code.
- Army commands: attack with fighting on the way (attackMove), soldiers by type (me.army('archer')), nearest unit (nearest), rally point (rally), repairing a building (repair), a Monk following the soldiers (follow) and fixed groups (unit.group).
- In Code a bot you see the coordinates under the mouse, you can turn on a grid, and the 📍 Pick a spot button inserts coordinates into your code when you click on the map.
- Website: the home page has a new section, Learn to code in the game, the menu has a Code a bot link, and the gallery has a new screenshot.
14 Oct 2026 · version 1.4.0
- Tournaments: a new Tournaments page in the website menu. You sign up, and after the sign-up deadline a bracket is drawn (seeded by the leaderboard) and each round has its own deadline. You play one game, or the first to win two — depending on the tournament.
- When you sign up for a tournament, you enter a contact for your opponent (email, Discord…). Only your current opponent sees it, and it is deleted when the tournament ends.
- When you have a tournament match, a bar appears under the website header: "Tournament match against …" with the deadline and a Play button. The room is only for the two of you, and sides are drawn at random. The result goes into the bracket once the server verifies it by replaying the game.
- If your opponent does not show up by the end of the round, whoever waited in the room before the deadline advances. Tournament games have a tournament label in My matches.
- Build your own bot: a new Custom bot page (link at the bottom of the website) with a guide, a description of the interface and the smallest bot to download. The bot runs on your computer, sees the game state and sends orders the same way the mouse does. It may play against the computer and in rooms without a leaderboard; it is switched off in ranked and tournament matches.
- Right-clicking your own castle with a Pawn that is carrying cargo drops the cargo off. If the castle is damaged, Pawns repair it instead (and keep their cargo).
- The Archer redraws its bow after every shot, and only while standing still (0.6 s). Running and shooting no longer works forever — the Spearman catches up.
- The Spearman drops a Monk in one hit (bonus +30). Spearmen now beat archers with monks.
- The Spearman pauses briefly after each thrust (0.5 s) and is a little faster. Thrusting and backing away no longer works forever — the Warrior catches up.
- The Spearman drops an Archer in two hits (bonus +13). The counter circle Spearman > Archer > Warrior also holds in the late game, when both sides have the same number of soldiers.
- The computer's attack waves now deal with units nearby on their way first, and only then with buildings.
- Attack-move (A) and computer waves can no longer be lured away: if someone runs away and can't be caught, they leave them alone and move on.
- The computer (Normal, Hard, Expert) ramps up faster: it trains Pawns right from the start (Expert has about 19 by the 2nd minute, up from 8), builds a second castle at the next mine depending on their number, and builds defensive towers at the mines toward you. Normal is a bit stronger than before.
- Hard and Expert build a mixed army and react to yours: they send Spearmen against archers and monks, Warriors against Spearmen, and Archers against Warriors.
- Hard and Expert send a small raiding party at your Pawns at a mine: it strikes, and if a superior force arrives or it ends up under a tower, it runs home.
- In battle the computer controls individual units: a Monk stays behind the army and backs away from the enemy. On Hard and Expert, Archers also back away from Warriors, hide behind their own Warriors from Spearmen, and a wounded Warrior goes to a Monk to be healed.
- Expert remembers how the game went: if its waves fail, next time it waits for a bigger advantage; it avoids places where its waves fell (such as a ring of towers) and attacks elsewhere; it guards a threatened mine, and its miners avoid it for a while.
- The computer's personality shows more: aggressive Hard and Expert launch their first wave earlier, cautious ones later.
25 Sep 2026 · version 1.3.1
- In 2v2 every player has their own color: you are blue, your teammate is yellow, and the opponents are red and purple. Before, your teammate was blue like you and both opponents were red, so you could not tell them apart on the battlefield.
24 Sep 2026 · version 1.3.0
- The game against the computer supports 2v2: you and a computer teammate against two computers, on maps with four corners (64×64 and 96×96; Open only on 96×96 for now). A draw decides who is with whom — half of the games seat you side by side, half diagonally.
- In 2v2 your computer teammate comes to help when an enemy breaks into your base — it sends whatever it does not need at home.
- Multiplayer supports 2v2: in the New room dialog choose "Players: 2v2". Players take seats on teams, the computer fills the empty spots (the host picks its difficulty) and you play on four-player maps. If someone leaves in the middle of a match, the computer finishes the game for them. No leaderboard yet.
- In 2v2 you see what your teammate sees: their surroundings are revealed on the map and on the minimap (against the computer and in a room).
- Less text during the game: the label with the computer's personality and difficulty ("Opponent: …") is gone from the top bar, and so is the map line from the menu. You see the computer's personality at the end of the game under the result, and the map name on a sign at the start.
- Fix: in the game menu opened from the title screen, the Close button sat on the bottom edge of the parchment (and the heading on the top edge). The parchment is now sized to the finished buttons.
- The website has a Privacy policy page (link at the bottom of every page): what we store, why, for how long, and what rights you have.
- Account management is now in Czech: the tabs are Account, Password and Personal data; downloading your data also includes your nickname, matches and contact messages; deleting an account asks first and needs your password.
- The computer defends against towers you build around its base: it attacks a tower under construction right away, and tears down finished ones one by one, focused, as soon as it has enough soldiers at home.
- The website shows pictures from the game — the What it looks like section on the home page. Click a picture to enlarge it, and use the arrows to page through.
- Games against the computer send an anonymous game record (no name, account or IP address) so we can improve the computer opponent — more on the Privacy policy page.
20 Sep 2026 · version 1.2.0
- New unit: Spearman. It is trained at the barracks (60 gold and 20 wood, 8 s), it is the fastest unit in the game, and it thrusts its spear across one tile — it hits an archer standing behind your Warrior.
- Counter circle: Spearman beats Archer (bonus +6), Archer beats Warrior (+10), Warrior beats Spearman (+5). For the same cost the right counter wins and keeps at least half of its army — and a mixed army beats any pile of a single type. The Monk stays a wild card.
- Who beats whom shows in the unit tooltip (hover over the icon) and on the Units page: "bonus +10 vs Warrior".
- The computer trains Spearmen too and reacts to the makeup of your army: Spearmen against a pile of archers, archers against Warriors, Warriors against Spearmen. A balanced mix does not throw it off, a pile of one type does. The Easy computer does not react.
- Random maps: players do not always stand diagonally — half of the games seat you side by side in the top (or bottom) corners, with a lake between you and the mines below in no man's land. This applies against the computer and in a room; Classic stays diagonal.
20 Sep 2026 · version 1.1.0
- Random maps against the computer: Expert has learned to play on them — it does not send its defenders into your yard, it throws in everything it has once it hits the army cap, and a handful of units in the field only come home against a superior force. On 96×96 it no longer loses.
- Monk: heals half as much (12 HP per cast) — before, nobody could be killed in battle. And it does not heal buildings at all; Pawns repair towers and castles.
- After the game ends the fog disappears — you see the whole map, including what your opponent did.
- The minimap shows units and buildings: yours in light, the enemy's in red (only what you can see).
- The rally point can be cleared: press the Delete key with a building selected, or use the "Clear rally point" button. New units then stay at the building.
- Tooltips: hover over a build icon, a train icon or a portrait to learn what it does, plus the numbers (health, attack, range, cost). The same on the website: the Units page.
- Every order makes a ripple on the spot, like a stone in water (red for an attack) — you can see the click went through.
- Top right is an overview of your units with counts.
- The game time runs in the bar.
- A tower (and a farm) shows its health when selected.
- The title screen links to the game's website.
17 Sep 2026 · version 1.0.1
- Random maps: the type (Open, Plains, Central gold, Forest) and the size (48, 64, 96) are chosen with the ‹ › arrows — in the setup against the computer and when creating a room; "Random" is only drawn at the start. Forest is for games with people only for now; against the computer it will come once the computer learns it.
- The computer reads the map: it goes for the disputed mine in the middle only with an advantage and holds it with a garrison; on large maps it attacks in bigger waves and gives them time to arrive.
- The map name is shown at the start of the game and in the menu. A ranked match can be played on any map.
- Surrender: the menu has a new Surrender button — click twice (it asks the first time).
- Cancel training: click an icon in the queue to cancel it and get the resources back. For a unit already in progress, you only get back what has not been spent yet.
- An unfinished building can be finished: right-click the construction site with a Pawn.
- The Archer shoots only while standing still — it does not shoot while walking. It reaches its range, stops and fires.
- The camera scrolls so that the map edge can reach the center of the screen (like in Age of Empires), so you can put a building near the edge in the middle of the screen.
- Fullscreen can be turned on from the title screen already, not only from the game menu.
- Fix: a click on a build icon sometimes fell through (when the gold changed at the same moment). It no longer does.
- A click on a spot where you cannot build says why (water, a unit, too close to a building, not enough resources…), and build mode stays on.
- Fix: the health bar of an enemy building showed through the fog.
- Fix: a unit standing next to a castle (barracks, archery) hid behind its wall. Now it stands in front of it.
- Waiting for an opponent: the "Surrender" button is called "End waiting" — whoever presses it wins the match (the opponent did not come back).
- This page.
16 Sep 2026
- Leaderboard by rating (start 1000; a win over a stronger player gives more than over a weaker one). At most 3 games per pair of players count per day.
- Ranked matches are verified: the server replays the game from the record and confirms the winner itself. Orders to targets out of sight are written to the match history.
- Anyone who stalls on purpose (keeps the opponent waiting for turns) loses. Guessing a room password is limited.
- Menu: the controls help is folded behind a button, so the menu is shorter. The fog toggle is gone from real games.
- Computer: it defends its mining better against a group that settles in behind the mine.
- Website: the Contact and License pages.
15 Sep 2026
- Hard and Expert rebuilt from scratch: they do not come with an early wave, they strike with an advantage and later push with the whole army. Expert stays at its expansion.
- A tree holds 200 wood instead of 100 — wood does not run out as fast in the middle of a game.
- Computer: waves stay together, Pawns do not run out to meet the army, and a finished unit spawns even a ring farther away from a full barracks.
14 Sep 2026
- New map: the mine lies perpendicular to the line between the bases, and the landscape is mirrored about the center between the bases — both players have the same conditions.
- The computer plans based on the state of the game (Pawns, farms, production buildings, expansions), not a fixed table. Its personality is shown in the HUD: "Opponent: aggressive · Normal".
13 Sep 2026
- Keys: M move, A attack (on a spot = also along the way), S stop, H hold; Q W E R T Z for building and training; Alt+number saves a group, the number selects it, pressing it twice moves the camera to it.
- Escort: right-click your own unit. The Monk escorts when attacking and heals while standing still.
- Menu: Fullscreen and a controls table. Camera with the arrow keys and by the screen edge.
- Draw: when both players lose their last building at once, the match ends with no winner.
- Fix: a construction site with a builder could not be demolished.
12 Sep 2026 · version 1.0.0
- First release: accounts, password-protected rooms, ranked matches, leaderboard and match history. Return to a game in progress after a dropped connection.